[sustran] Fwd: more on street noise -- Humor
Lake Sagaris
sagaris at terra.cl
Sat Apr 20 02:01:32 JST 2002
Hey folks
I hope a lighter approach to urban transport sits well with your Friday
activities. Have a good weekend, everyone.
Best, Lake
>The
>Car Alarm Dance
>=======
>
> I got a nice letter from an across the street neighbor. She wanted to
>share some thoughts on how she has learned to deal with Clinton Street
>motorist mayhem over the years. She included a
>quote from John Cage, the avant garde composer most famous for his piece
>entitled 4'33''. All of the notes of
>4'33'' are silent. The composition takes its name from the fact that it
>requires four minutes and thirty-three seconds
>to perform. When performed in concert, a piano player sits at a bench
>with a stopwatch and doesn't touch the keys.
>
> Anyway, the Cage quote -- I don't know where it comes from -- is this:
> "The most recent change in my attitude
> toward sound has been in relation to loud sustained sounds such as
> car alarms or burglar alarms, which used to
> annoy me, but which I now accept and even enjoy... Sounds which stay
> in one location and don't change can
> produce a sonorous sculpture, a sound sculpture that lasts in time.
> Isn't that beautiful?"
>
> As I often find with avant garde art stuff, yes, the concept is
> beautiful. But the actual tangible reality of the car
> alarm "sonic sculpture" -- that's not a piece of art that I'd want in my
> living room. Nevertheless, I know what my
> neighbor means. There are all kinds of good ways to sublimate these
> minor but persistent urban annoyances and
> turn them into something fun and creative.
> As far as car alarms go, my girlfriend Joanne and I have ocassionally
> played this game we call the Car Alarm
> Dance. When you're walking down the street and you pass a car with its
> alarm blasting (for no good reason, as
> always), you pretend that you are the car alarm and you're the one
> making the noises. You and your partner can
> switch off each time the car alarm noise changes so that it's sort of
> like you're having a dialogue with each other in car alarm language.
> Maybe you're having a fight with each other. Maybe you're madly in love
> with each other. Or maybe you're robots. Each individual can interpret
> the car alarm sounds however he or she wants.
>
> Can you picture what I'm talking about? Basically, the first person
> stands there and lip-synchs "Whoo Whoo Whoo Whoo Whoo" and maybe shoots
> his hands up in the air repeatedly on each "Whoo" like a football ref
> signaling touchdown. When the noise changes to "Eeep Eeep Eeep Eeep
> Eeep" the second person starts lip-synching and adding some unique
> "Eeep" body
>movement and facial expressions to go along with it. It's a really great game.
>
> Another fun car alarm game I've played, I guess would be called Car
> Alarm Conductor. That's when you stand in
> front of the blaring vehicle and conduct it as though you were
> conducting a symphony orchestra.
>
> Both of these games make you feel better because they give you the
> momentary illusion that you're actually in
> control of the car alarm sounds -- that you're producing the noise.
> And you also get to jump around and blow off
> steam instead of just getting all pissed and annoyed and stewing over
> how inconsiderate people are who actually
> have these useless alarms in their vehicles. Because, really, do they do
> anything? Does anyone know of any
> instance where a car alarm actually did some good?
>
> -- Aaron
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